City of Abominations (2021)
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Devlog
- May 26, 2021 by DLaneGames#Quality Assurance, #Dillon Lane, #City of AbominationsHi folks! It's the second to last dev log you'll see from me, QA Manager Dillon Lane! Today we'll talk about the reporting process for Quality Assurance, going through the steps taken to report and fi... Continue reading
- May 26, 2021 by DLaneGames#Quality Assurance, #Dillon Lane, #City of AbominationsWelcome back to another post from Dillon Lane, your QA Manager here in the City of Abominations team! In this post I've prepared a summary of the methodology we use for playtesting the game. Identify... Continue reading
- May 26, 2021 by DLaneGames#Quality Assurance, #Dillon Lane, #City of AbominationsHello everyone! QA Manager Dillon Lane here! System Design? Huh? No idea what you're talking about. Must be someone else. Anyway, this post will be the first in a series, going into the QA process and... Continue reading
- May 26, 2021 by DLaneGames#Level Design, #Dillon Lane, #City of AbominationsHello Everyone! System Designer Dillon here. Kept you waiting, huh? It HAS been a while, though, so this post and my remaining posts will be concerning what I've been up to in the past few weeks. For... Continue reading
- May 06, 2021 by DLaneGames#System Design, #Dillon Lane, #City of Abominations, #SurveyGreetings, folks! Hope you all are doing well and staying safe. System Designer Dillon Lane here with a special opportunity for those following City of Abominations ! We're currently in a crucial part... Continue reading
- May 03, 2021 by Christopher Ravosa#engineering, #procedural generation, #level designWhat's up everyone? I've got great news! The procedural generation script for generating an entire district is finished and ready to be thrown into CoA. I'll be continuing to make tweaks to the script... Continue reading
- April 15, 2021 by DLaneGames#System Design, #Dillon Lane, #City of AbominationsHowdy folks! System Designer Dillon here with another look at the inner working of our upcoming title City of Abominations ! Today we're taking a look at the NPCs of the game, specifically, how they i... Continue reading
- April 07, 2021 by DLaneGames#System Design, #Dillon Lane, #City of AbominationsHey Everybody! System Designer Dillon here to give you some insight into the karma system in place in City of Abominations ! To start off, you'll have two sides of the scale. One side embraces your mo... Continue reading
- April 07, 2021 by DLaneGames#City of Abominations, #Dillon Lane, #System DesignHowdy folks, system designer Dillon Lane here with another look into the enemies of City of Abominations! Today we're gonna revisit a previous guest on our showcase: the Slime! The slime has been fles... Continue reading
- April 07, 2021 by DLaneGames#City of Abominations, #Dillon Lane, #System DesignHello readers! Dillon here again with another dev log for City of Abominations! During the development process of a game, there are many things that happen behind the scenes that, when the game is rel... Continue reading
- March 17, 2021 by DLaneGames#System Design, #City of Abominations, #Dillon Lane, #Enemy AnalysisHi again! System dev Dillon here, with another look at an enemy you'll find prowling the streets in City of Abominations ! Today's enemy is the Changeling, a deformed being commonly found in the slums... Continue reading
- March 17, 2021 by DLaneGames#System Design, #Dillon Lane, #City of Abominations, #Enemy AnalysisHello everyone! System Designer Dillon here, back again to showcase one of the enemies you'll be dealing with in City of Abominations ! Today's enemy we're going to look at is the slime: a pesky ambus... Continue reading
- March 15, 2021 by Christopher Ravosa#procedural generation, #engineering, #artHello again! I'm sure you recall the horrible, bland prefabs that were previously being used to represent the map. Those prefabs contained a white background and arrows pointing in the directions of t... Continue reading
- March 08, 2021 by DLaneGames#System Design, #Dillon Lane, #City of AbominationsHello again! System Designer Dillon here, with another look into the various systems implemented in Precipice Games's City of Abominations . Today, I'll reveal a little bit of information on the karma... Continue reading
- March 08, 2021 by schindlerhailey#narrative design, #hailey schindler, #storyWhat’s better than one storyline? Three storylines. Hello, I’m the creative director and narrative lead, Hailey Schindler. I work with narrative designers and the art department to oversee the cre... Continue reading
- March 05, 2021 by DLaneGames#System Design, #Dillon Lane, #City of AbominationsHello, and thank you for reading the first system design post for City of Abominations ! I'm Dillon Lane, and along with my colleague and fellow system designer Eric Cho, we'll be discussing various m... Continue reading