An Inside Look at Development - Dillon Lane


Hello Everyone! System Designer Dillon here.

Kept you waiting, huh?

It HAS been a while, though, so this post and my remaining posts will be concerning what I've been up to in the past few weeks.
For starters, during the tail end of the alpha I had the privilege of working with our talented level design team, and assisted in outlining the level tiles for the elite district of City of Abominations!  

Which means I can give a little insight as to how the level design process begins.
For starters, we're given a flat amount of tiles to design for the district. Then, level design divides the tiles amongst themselves, making sure a minimum amount of specific tiles (such of corner tiles) are made. Then, we use our prototyping software to design the tiles with assets taken from a list that details what can be used to decorate that district.

After all the prototypes are made, they are reviewed and then the team begins the transfer to the Unity project!


Interesting stuff right? I'll give you an inside look at the QA process next post!

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