Basic AOE System (Amy)


Hello again!  This is Amy, back with another demonstration from the engineering side of development.  This time I want to show you the basic area of effect (AOE) system I've been working on.  Eric has written his own post about the design side of this mechanic, but to summarize, the player will cause destruction when transforming into a wolf, damaging nearby enemies and instantly killing nearby humans.  

I've got a basic version of that system working right now.  At the press of a button, the player can immediately switch between forms, which are differentiated in this demo by different colors (green for human and gray for wolf).  When they do, any human NPCs (represented by red boxes) within a certain radius will be destroyed, while those outside the range will be spared.  It's up to the designers to decide what the exact radius of the AOE bubble should be, so I've made it a public variable that can easily be changed.


That's all for now!  I hope you enjoyed this little update.

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