Level Design (Assets and Textures) - Alex D.
Hello again!
I just want to share with you some plans on some of the assets and textures that will enhance the scenery of all the districts plus some miscellaneous places in the world that myself and the other level/world designers came up with.
Ground- Dirt, Sand, Grass, Dying Grass(Yellowing), Brick, Cobblestone/ Stone, Flowers,
All Areas: Street Lights, Fences, Barrels, Crates, Grave Stones, Trees, bushes, carriages.
Slums- Factory(Brick), Broken down factory, broken down low end Houses, Pubs, Destroyed Houses
Industrial: Market area, pubs, upgraded version of slum houses more modern but still some broken down, shops
Elite: High end buildings 2 or 3 floor nice end stone buildings, white marble
More info to come soon!
Get City of Abominations (2021)
City of Abominations (2021)
How will you control your bloodlust?
Status | Canceled |
Author | Precipice Games |
Genre | Action |
Tags | 2D, Action RPG, Dungeon Crawler, Perma Death, Pixel Art, Singleplayer, Top-Down |
Languages | English |
Accessibility | Subtitles |
More posts
- KM Devlog 2May 28, 2021
- KM Devlog 3May 28, 2021
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