Beginning stages of buildings (Melissa)
City of Abominations (2021) » Devlog
Yay for the first dev log post!
The idea for buildings right now is to have (on average) 256x256 buildings that can be split into 4 quadrants and have some reusability, my goal is to build bases of buildings and then add features based on what district they appear in- slums would have more damage and brown tones, more opulent areas might get more detail, etc.
Here's a house, just a basic 4 quadrant house of where the dwellers would live when they're not up to no good.
And now that it's uploaded I see the windows are too far apart- good to see that early.
Get City of Abominations (2021)
City of Abominations (2021)
How will you control your bloodlust?
Status | Canceled |
Author | Precipice Games |
Genre | Action |
Tags | 2D, Action RPG, Dungeon Crawler, Perma Death, Pixel Art, Singleplayer, Top-Down |
Languages | English |
Accessibility | Subtitles |
More posts
- KM Devlog 2May 28, 2021
- KM Devlog 3May 28, 2021
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