A Look Back on Development - Dillon Lane
Howdy everyone. It's been a journey since my first development log.
I've had a lot of fun writing these, as I enjoy explaining and analyzing the design process of video games, especially games I have a vested interest in, either because I'm part of developing them or because I've played them so much.
I have learned a few things since my first post. About the design process, about being on a team, communication, and a slew of other things. There have been ups and downs, but for the most part I've been content with my lot in this game's development. I can safely say I've learned some vital lessons from this experience that I will be taking with me going forward.
I wish all my friends and fellow designers luck in their future endeavors.
Thank you for reading,
Dillon Lane, System Designer and QA Manager for City of Abominations
Get City of Abominations (2021)
City of Abominations (2021)
How will you control your bloodlust?
Status | Canceled |
Author | Precipice Games |
Genre | Action |
Tags | 2D, Action RPG, Dungeon Crawler, Perma Death, Pixel Art, Singleplayer, Top-Down |
Languages | English |
Accessibility | Subtitles |
More posts
- KM Devlog 2May 28, 2021
- KM Devlog 3May 28, 2021
Leave a comment
Log in with itch.io to leave a comment.