An Evolving City -


Hello readers! Dillon here again with another dev log for City of Abominations!

During the development process of a game, there are many things that happen behind the scenes that, when the game is released, can leave the players following the game asking themselves: "What happened to X?" or,  "When was X added into the game?". In this development log, I will peel back the curtain on a recent design change that has created a ripple effect on how the game is currently being worked on system wise.
A recent reconsideration of the theme of one of the districts has resulted in a merging of the Industrial district into the Slums district. This means that the enemies found in the slums have now changed, resulting in a new, possibly deadlier experience to be found within the city's poorest streets. Rest assured, the game at present still contains three unique districts, but now the second district is much clearer in identity: a middle class Commerce district, where the city's markets are bustling, and trade flourishes. 

Naturally, the enemies designed have been shuffled around to accommodate this change in theme.
Who know what menacing creatures and strange people you'll meet in the markets of the city?
Stay tuned to City of Abominations progress to find out!

Get City of Abominations (2021)

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