Troll Enemy AI (Amy)


Hello, everyone!  It's Amy, and today I want to share a brief update about enemy AI.  I've been working largely on developing the troll enemies, programming the behavior as specified by the designers.  The troll has two different attacks, depending on how close to it the player gets.  The long-distance projectile attack will be aimed in the player's direction and continue traveling in a straight line until it moves off the edge of the screen.  The close-range melee attack will damage the player within a certain radius.

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