Character Design Dev Log 2 (Yijun)
Hello everyone, thank you for reading my second art development log for City of Abominations. I will discuss the concept art I am creating for some of the characters in this game.
The first thing I am going to talk about is the appearance of the main character. We decided the main character is androgynous, but I will use ‘she, her, hers’ to refer to the main character in the following context. The main character has unique bloodlust skills and can transform into a werewolf while also being an experienced bounty hunter. So, I plan to make her look fierce with a cold-blood appearance. I'm using the example of the character Ciri from Witcher 3 to create a rough feeling of her face, and I will keep discovering and updating the new design ideas.
The following concept art is what I made for the monster Goblins. They are clever and cunning monsters that live in the industrial and elite area. There are two kinds of goblins, their clothes and weapons will be different, and the fancy goblin will use armor and better weapon against players.
Get City of Abominations (2021)
City of Abominations (2021)
How will you control your bloodlust?
Status | Canceled |
Author | Precipice Games |
Genre | Action |
Tags | 2D, Action RPG, Dungeon Crawler, Perma Death, Pixel Art, Singleplayer, Top-Down |
Languages | English |
Accessibility | Subtitles |
More posts
- KM Devlog 2May 28, 2021
- KM Devlog 3May 28, 2021
Leave a comment
Log in with itch.io to leave a comment.