Fun with Flowcharts- Hailey Schindler


Welcome to a glance at the narrative structure of City of Abominations

As mentioned before, there are three distinct storylines to the game, though all will follow the structure provided by the flowchart. Each storyline begins in a different district, so the different versions are slightly altered. The flowchart's purpose is to help the narrative team outline the game's quests and story in a clear, easy-to-read manner, define the various districts' bosses, and reveal the character's motivation for moving between the districts. Plus, I had a fun time creating it. 


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