Player Attacks and Animations (Amy)


Hello!  This is Amy, back with another update from the engineering team.  Recently, I've been focusing on implementing the ability to attack while in werewolf form, and integrating some of the animations created by the art team into the game.

When the player is a werewolf, clicking the left mouse button will display the attack animation.  Enemies within a certain range will take damage from the attack, while nearby humans will be killed instantly.  The attack will also have a cooldown period, which I've made into a variable that can be easily adjusted by the designers.  In the demo below, the red square represents a monster enemy.

I also implemented the walking and idle animations for both the player's human form and their wolf form.  Different animations will play depending on which direction the player is facing/walking.  I've added functionality for a transformation animation that will play when the player switches between forms, as well, although the actual animation has yet to be finalized.


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