Churches and Pubs (Amy)


Hi, everyone!  This is Amy, here with another update from the Engineering Department.  The last two features I've implemented into the game are the ability to reset your bloodlust by visiting churches, and the ability to teleport by visiting pubs.  These new mechanics will make the overall gameplay experience more forgiving and convenient.

Of the two, the church was the easier to implement.  Upon collision with the player, it will simply reset the player's bloodlust to zero.

The pubs, on the other hand, were a little more complicated.  According to design specifications, the player should only be able to travel instantaneously between pubs they have already visited at least once.  I ended up implementing this by giving each pub its own variable, "visited", which defaults false and will be set to true when the player collides with it.  After a pub has been marked as "visited", a button allowing the player to teleport to it will be activated whenever the player visits one of the three pubs.


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