Fallen Worlds (2020)
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Devlog
- May 14, 2020 by MatthewHanright#mechanic, #combat, #enemies, #weapons, #armor, #elementsThe Abyssal is a varied world, and the elements that compose it reflect this. Different enemies wield different elements, and have different weaknesses. That infected rat is probably weak to your h... Continue reading
- April 14, 2020 by EdSpaged#Programming, #Game Design, #Questing, #Vertical SliceHey Everyone! I'm here to talk about some of the new systems that have been implemented for the quest systems in Fallen Worlds! First of all... The Quest Log! The Quest Log will be a useful tool in yo... Continue reading
- April 02, 2020 by MatthewHanright#mechanics, #programming, #enemies, #npcsVariety is the spice of life! Games require many different kinds of movement, and the autonomous pathing system of Fallen Worlds is starting to reflect that. Enemies that attack up-close and personal,... Continue reading
- March 12, 2020 by JohnPMonzo#Sound Design, #Music, #Audio ProductionHello Fallen World fans and devs alike! The past few weeks have been quite the adventur! I have been working on the sound design for Fallen Worlds and it has been relatively interesting. Most of the m... Continue reading