AI Pathing


Variety is the spice of life!

Games require many different kinds of movement, and the autonomous pathing system of Fallen Worlds is starting to reflect that.

Enemies that attack up-close and personal, and enemies that prefer to stick to the edge of combat can both now navigate around obstacles to follow the player wherever they go.

Additionally, NPCs can now follow patrols, or the player!

Here are a couple of sneak peeks at the latter two kinds of movement.

Get Fallen Worlds (2020)

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