The Creation of a GDD
Fallen Worlds (2020) » Devlog
This is definitely the longest time I've taken to create a Game Design Document. This may sound like a gripe but in reality I'm actually very happy! Two years ago I thought making a massive document like this would be impossible for me and after I created the shell for the Fallen Worlds game design document I hit 40 pages. I'm excited to see how many pages I can get out of this game and I hope after my research on fun, you read that correctly, I'm sure I'll be able to write even more.
Daniel Zale
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
Leave a comment
Log in with itch.io to leave a comment.