Map backgrounds and menu assets
Fallen Worlds (2020) » Devlog
For the past two weeks I have been working on both Menu UI assets and constructing the new map backgrounds for the game.
Here are the first versions of the Residential, Mountain, and Heart levels. These are just the ground work for each of the levels. Later on these levels will be populated with other assets such as buildings, enemies, characters, etc.
Here are some of the menu icons that look to be used by the player for their character. There are a variety of weapons, equipables, and armor icons. Also there are three attacking motion (thrust, sweep, slash) icons that give a visual representation to the player for different attacking styles.
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
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