The Sound of Fallen Worlds
Hello Fallen World fans and devs alike!
The past few weeks have been quite the adventur! I have been working on the sound design for Fallen Worlds and it has been relatively interesting. Most of the music I like to compose is up-beat and positive, however, Fallen World's environment calls for a darker atmosphere and as a result, a darker soundtrack. I have multiple tracks that send a sense of dread and horror to the player, but I also have plenty of songs that are melancholy and slow paced. This wasn't the only thing we worked on. Multiple sound effects have also been made. There are SFX for Weapons, Damage, Environments, etc. Using the power of audio manipulation and high-end tools, I managed to capture great effects! Below, I will have some tracks and SFX linked
Music
https://drive.google.com/file/d/1UhClsOuSFLjQr-ytIcpsEFa6HAHYuJai/view?usp=shari...
https://drive.google.com/drive/folders/1jb7hbMA0_kYGOrPKVmTjT8vJiriddXTY
https://drive.google.com/drive/folders/1jb7hbMA0_kYGOrPKVmTjT8vJiriddXTY
SFX
Sword Strikehttps://drive.google.com/file/d/14Jgs-YI0-WVNGiNdd0I-KXYKs1is90qG/view?usp=shari...
Hammer Hit https://drive.google.com/file/d/1K0R0HLdmcTGlI70Kb_cNIolZ6uPzGeFY/view?usp=shari...
Hammer Whoosh https://drive.google.com/drive/folders/187CCyHR4wbihhNlHyA_S_OSsgIYelgMp
Zombie Cow https://drive.google.com/file/d/1HQcHdvy3xk963l7BuO5wWknTs0x_nVFH/view?usp=shari...
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
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