Questing Part 2
Hey Everyone!
I'm here to talk about some of the new systems that have been implemented for the quest systems in Fallen Worlds!
First of all...
The Quest Log!
The Quest Log will be a useful tool in your adventures. It tracks what quests you have found, which are ready to turn in, and which are have been turned in already.
We also have a new system in place I like to call AfterQuest. Its function at the moment is limited, but the idea is it for to handle any and all after quest events that can occur. At the moment it supports the addition and removal of objects for the scene, but has planned future support to handle things like branching quests!
In other news, the Vertical Slice build will be shown this Thursday at 12:00 Noon in the discord channel. We will be answering any questions we can about the state of the game there as well. Hope to see you there!
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
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- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
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