New Map Drafts + A Mine
Fallen Worlds (2020) » Devlog
Hey guys. Since I last updated you guys a mine map has been created and ready to be implemented into the game.
Here is the mine map that will be apart of the Factory map. The only problem is that we found out the brightness of the Factory map was too bright for the character, so this map will look slightly different in the final build.
The next thing that I have been working on is the Forest and Head/Church areas of the game, here are the first versions. The forest path is meant to lead to the Head part as you can see with dirt path a the top of the Forrest leading to the bottom of the Head.
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
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