Tiles, Tiles, and more Tiles
Hey guys,
The past 2 weeks I have been working on the environment ground for the game. The bottom 3 tile pictures were my original drafts as I was trying to create a map for the first Farm level that would fit the theme of our game. The top left image was my next draft and was getting closer to the final product. After many revisions I was able to create the image in the top right part of the screen. I was very pleased with how this came out as it offers a dying/decaying sort of feel that will fit Fallen Worlds nicely. In addition, in the bottom right part of the screen, I created a the tree asset that when multiplied will serve as the surrounding woods area of the game creating a sort of barrier that the player knows it cannot go past.
-Preston
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
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