Level Maps Progress
The map and level drafting process has been much harder than expected, but a good amount of them are fully drawn out with some already being polished up by the art team. Some of the biggest hurdles fall into thinking up interesting layouts for players to explore, or designing rooms meant for combat that are not too open or too restrictive. Interiors are the main source of difficulty because of this, as they are the spaces players will explore most deliberately and thus require extra attention in their layouts. However, the interiors that I have designed are ones that I am happy with for the most part, but a few have needed to be fully redesigned due to either story necessity, exterior building designs, or building purpose. There are still a few maps that need to be finished but I am receiving additional help on some of them because of our rapidly approaching deadlines.
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020