Mine Assets and the Heart
Fallen Worlds (2020) » Devlog
Hey guys. Since last week the final tile map has been made and is ready to implemented into the game. In addition some of the Mine/Factory area assets are ready to go as well.
Below is the Heart Map. It has this bloody infected sort of feel. As of right now I am working on a tree blood vessel asset/animation to go along with the map.
Here are some of the mine/factory assets. Below are three aspects of a mine cart (side, top, and back). There is two versions of tracks (straight and curved). The final two pieces are a shovel hole and pickaxe in a rock.
- Preston
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
Leave a comment
Log in with itch.io to leave a comment.