Animating Windmills and Church Items (4/6 Week Update)
Fallen Worlds (2020) » Devlog
4/6 Week Update
This week I worked on a couple different things. The first being making the Vertical Slice of our game more life like. The past couple of days I made a windmill asset and have begun animating it in After Effects.
Before working on the windmill I was working on a few assets that would be found in the church level. The three items I created was a pew, candle, and a water fountain/sculpture.
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance the elementsMay 14, 2020
- Loot the roomMay 14, 2020
- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
Leave a comment
Log in with itch.io to leave a comment.