Questing!
Fallen Worlds (2020) » Devlog
Ed Marrs-Lead Programmer
Hey everyone it's Ed and I'm here to talk about the quest system!
Currently the quest system is in its early beta stages, and 2 kinds of quests are able to be made in the game at the moment: Kill quests and Fetch Quests. Kill quests are your typical kill x enemies missions. Fetch quests want you to find a specific item that may be in the map or dropped by an enemy.
Currently in the game the Farmer gives quest00: a kill quest to defeat 2 Mad Cow enemies on the map. The enemies take advantage of the Pathfinder AI Matt has developed.
Currently we are brainstorming new and different quests to add into the system. I hope you look forward to trying them out!
Get Fallen Worlds (2020)
Fallen Worlds (2020)
Status | Canceled |
Publisher | |
Authors | Precipice Games, EdSpaged, mstorm72, nszpiro, Lee Russo, PrestonDeMarco, JohnPMonzo, DevinD1198, MatthewHanright, Daniel Zale, KJCostello, LiamRingwood, ashleighmiquelle, LiamOllive |
Genre | Action |
Tags | 2D, Action-Adventure, Action RPG, Atmospheric, Fast-Paced, Isometric, Meaningful Choices, Open World, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
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- Balance the elementsMay 14, 2020
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- DashingMay 14, 2020
- Pre-Alpha Build Releasing Tomorrow!May 14, 2020
- Broken HeartMay 14, 2020
- ParasiteMay 12, 2020
- Final Animation AssetsMay 12, 2020
- Brainstorming New EnemiesMay 12, 2020
- Color TheoryMay 11, 2020
- Interior Level Maps Rationale (Pt. 2)May 11, 2020
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