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Devlog
Space Mail (2023)
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Devlog
Second Cutscene is Done 4/15/2023
May 15, 2023
by
AKD1017
The second cutscene is officially finished and animated. It is a rough cut similar to the first version, but once again it will be edited and refined throughout the rest of the time we have. The secon...
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First Cutscene is Done 4/10/2023
May 15, 2023
by
AKD1017
I have officially finished the first cutscene for the game. It is for sure a rough version and will be polished in the weeks leading up to the game’s release. The cleaning cutscene is officially don...
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Assets have been Created 4/3/2023
May 15, 2023
by
AKD1017
The assets have been finalized for the cutscenes. Since there weren't certain assets for the cutscenes as the animation team was a recent addition that no one initially planned for. Due to this, asset...
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Cutscenes Decided and Development Begins 3/20/2023
May 15, 2023
by
AKD1017
We have all the cutscenes’ stories decided and storyboarded so production of them can finally begin on Adobe Animate. Due to it being a program I’ve never used before production will be slow at fi...
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Ideas Created for Cutscenes 3/8/2023
May 15, 2023
by
AKD1017
After recently joining the animation team I’ve begun to brainstorm ideas for cutscenes for the game. These will act as connectors from one mini-game to another so everything feels more unified. We...
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Greg Beaudoin Devlog #6 (5/11/2023)
May 11, 2023
by
GregBeaudoin
Well, this is it. We finally did it! Space Mail is now completed and our beta build is available to be downloaded and play! Before I go into future additions and plans for this project, I wanted to ta...
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Front Page Design
May 10, 2023
by
N_Giampaglia05
1
For the front page of this Itch.io page, we wanted to bring something that is relative to the art style and theme of the game without revealing any details about it. Ricardo made a great background th...
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Staff Characters
May 04, 2023
by
JDMarist
Over the last few weeks I have begun designing and implementing the dialogue for a set of side characters: The staff of FSPS. They are aliens from the various planets, but with different color schemes...
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Nicholas Fisher: Playtest Results - 5/4
May 04, 2023
by
Galacterax
Hey all! As we enter into the final stretch, I'm uploading a list of major fixes that should probably be implemented before the final build: Global: Cutscenes and dialogue are the same during every ru...
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Cutscene Background
May 04, 2023
by
Mister_Shinx
I have created a third background for the cutscenes. So far, we have the hangar and the boss' office, and now we have a break room. There's not much to say about it. I wanted to fill it with stuff you...
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Guess what. We have more CUTSCENES!
May 04, 2023
by
A122345
#Narrative
It's happening folks! Cutscenes have now been added to the end of missions! Get to know the customers of Space Mail like you never knew or asked to know them before! These folks have a lot of needs an...
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Greg Beaudoin Devlog #5 (5/1/2023)
May 01, 2023
by
GregBeaudoin
While I don't have any huge updates for today, since we are currently in the midst of getting the last changes and additions in for the beta launch next week, I wanted to take some time to discuss som...
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Upgrade Shop
May 01, 2023
by
Christopher.Rogers1
Recently, most of my work has been focused around the upgrade shop and system. I first implemented a basic shop and playerprefs to indicate if the player has purchased each upgrade. Within the last co...
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Finalized writing
April 24, 2023
by
JDMarist
#Writing
The dialogue and writing angle for Space Mail is fully organized and almost finalized! Over the week I had put myself in charge of ensuring we had all the necessary content available and organized for...
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Stability Upgrade
April 23, 2023
by
OumOW
Hey everyone, This week I wanted to talk to you about another upgradable aspect that you will be able to control in the game, and that is the ship's "stability". When the ship gets hit by an asteroid...
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Greg Beaudoin Devlog #4 (4/21/2023)
April 21, 2023
by
GregBeaudoin
This week was another big week for us as it was both when our alpha demo was due and it was when we were showing off our game at CURSCA. Originally, we had no plans to show off our game outside the cl...
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Nicholas Fisher - Playtest Results_Alpha Build
April 20, 2023
by
Galacterax
Hey all! Just writing a post to compile all of the feedback we got from playtesters during CURSCA, as well as some additional feedback from my own playtest of the alpha build. CURSCA Feedback: Text ne...
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Nicholas Fisher - Playtest Results_Pre-Alpha Build
April 20, 2023
by
Galacterax
Hey all! Just gonna compile the playtest results from the pre-alpha to ensure that everything listed gets fixed by the next build. Global: Need Accept and Decline Buttons that are in the style of the...
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Nicholas Fisher - Playtest Results_4/13
April 20, 2023
by
Galacterax
Hey all! Just wanted to let you in on the results of the latest playtest regarding the 3/27 build. Global: Need a way to pause and exit to main menu. Add ability to skip cutscenes? Main Menu: Start an...
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Cutscene Dialogue
April 19, 2023
by
JDMarist
The final step for the writing team is to write some final dialogue for the game. Due to the 8-bit style of this game our options for visual humor are slightly limited. However, we've concluded that t...
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Design Document / Booklet
April 19, 2023
by
JDMarist
We are near the end of establishing a fully updated and stylized design documentation, listing the various details of our ideology and accomplishments towards making the game. We plan to format this a...
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New Packages
April 17, 2023
by
Mister_Shinx
I noticed through a number of playtests through this game that the variety in the packages that appear in the package minigame is lacking. This is because I only made a handful of packages at the begi...
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New Cutscenes!
April 17, 2023
by
A122345
Get ready for a weird and wacky update to the space Odyssey known as Space Mail! Traverse our colorful cast of characters as they deliver packages across the cosmos and see the day to day hijinks of t...
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Icons for the Upgrades
April 15, 2023
by
Mister_Shinx
Over the past few weeks, I have been working on the sprites for the upgrades purchasable by the player in between missions. There are 15 upgrades, separated into two categories: tiered and repeated. T...
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Shields
April 13, 2023
by
OumOW
Hi Everyone! Today I'm excited to reveal one of the upgrades we have been working on for the game: Shields! Players will be able to purchase shields, which will make them immune to damage for a set am...
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Greg Beaudoin Devlog #3 (4/10/2023)
April 10, 2023
by
GregBeaudoin
A little bit late on this post but that's mostly due to the fact that I was on Easter break the past weekend. However, I do have some exciting news to share: We finally fixed the gameplay loop! For a...
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Creating Unique Characters
April 06, 2023
by
N_Giampaglia05
Our approach to creating unique characters were to draw inspiration from characters from all over media, and to not overlap any of the inspirations. For example, we thought that Lord Cade should follo...
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Marketing Poster Concepts
April 06, 2023
by
JDMarist
#Marketing
Members of the Writing Team such as myself have been transferred over to Marketing now that we are getting closer towards the games' launch. These are just a few of the initial concepts for promotiona...
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Major Bug Fix
April 05, 2023
by
Christopher.Rogers1
Recently, a new version of Space Mail was made which fixed a massive bug. Previously, whenever the game was replayed the second time through none of the minigames would work and it would just freeze...
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Brianna Lee Devlog - 04.03.23
April 03, 2023
by
briannaxlee
This week, I worked on implementing my scoring system so that each block will give the player 100 points. I am still having issues with figuring out how the scene is reset during the game loop. I have...
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Collection Sprites and UI
April 03, 2023
by
WolfyVST
This past week I worked on making the sprite that collects the packages in the QTE minigame and also making some different backgrounds to the same mini game also i worked on the speech bubbles and the...
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Nicholas Fisher: Devlog - Updated Character Sprites
April 02, 2023
by
Galacterax
Hello everyone! I am writing this to inform you all of some updates that I have made regarding the game's character art assets over the past few weeks. The first major item of note is that, in additio...
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Greg Beaudoin Devlog #2 (3/31/2023)
March 31, 2023
by
GregBeaudoin
I'm going to start writing these more weekly now because 1. We haven't really had access to the itch page until now and couldn't write anything and 2. We're more than halfway through the game's produc...
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NPC Dialogues - Jason dos Santos
March 30, 2023
by
JDMarist
#Narrative
One of the many things I have been working on for Space Mail 2023 is the lore and dialogue options for some of the planet NPCs / clients. The main two in which I have been working on are a red alien h...
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Brianna Lee Devlog - 03.24.23
March 30, 2023
by
briannaxlee
Throughout this process, there have been many changes regarding the mini-game that I have been working on. Before Spring Break, the idea of the mini-game was to have a drag-and-drop puzzle, but this c...
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Upgrade System
March 28, 2023
by
OumOW
Hello Everyone! Recently I, along with the rest of the team, are in the early stages of creating an upgrade system for the game. This will give players something to work towards besides just trying to...
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Daniel Bilotto Drawing and Custom Cursor
March 28, 2023
by
DCB01
One thing that I developed for the "charting the course minigame" is the drawing mechanic and custom cursor. The drawing mechanic uses the line render component to draw out a line ONLY IF you start at...
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Chris Rogers Devlog 3/26
March 27, 2023
by
Christopher.Rogers1
#Programming
One of the biggest things which I have learned through Space Mail's development for this current build is the saving of data and transferring data across scenes. Up to this point, I had never needed t...
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Visual Leaderboard
March 26, 2023
by
OumOW
Hello everyone! I'm writing to update you about an exciting aspect of our game! With a primary component of our project pertaining to following your progress as you climb the leaderboard, our design t...
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Kevin Moran DevLog 3/26
March 26, 2023
by
kevmoran
Within the early stages of developing Space Mail, we happen to realize this is one of the few opportunities to step in and contribute to building a fully developed digital game, regardless of the plat...
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Gameplay Loop Framework
March 26, 2023
by
Ethan Hobbs
As one of the senior designers on Space Mail, I would like to talk about the framework pertaining to the gameplay loop that Space Mail uses. First however, there is important context to speak on. The...
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Progressing the Narrative
March 25, 2023
by
N_Giampaglia05
While discussing the early stages of Space Mail, we the writing team thought it would be best that the story is through statically programmed check ins, depending on where the player is on the leaderb...
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Greg Beaudoin Devlog #1 (3/24/2023)
March 24, 2023
by
GregBeaudoin
Our game has come a long way since its inception back in January. This week has served as no greater example of the progress we've made and how far we've come since then. For starters, this week was t...
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New Cutscenes
March 23, 2023
by
A122345
#Animation
New cutscenes have come to the game Space Mail! Were excited to announce that the wacky space hijinks are no longer relegated to the gameplay itself but outside of the gameplay. With a group of wacky...
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