Nicholas Fisher - Playtest Results_Pre-Alpha Build
Space Mail (2023) » Devlog
Hey all!
Just gonna compile the playtest results from the pre-alpha to ensure that everything listed gets fixed by the next build.
Global:
- Need Accept and Decline Buttons that are in the style of the game.
Pause:
- Need quit to Mission Select
- Continue and Save buttons don’t do anything.
Intro:
- Postmaster needs have the updated border asset added.
- A button to advance the text would be appreciated.
Mission Select:
- Need to add the One, Two, and Three Star difficulty markers
Cutscenes:
- Could be extended to meet the edges of the screen.
Packing:
- Borders aren’t perfect. Better, cause you can no longer go outside them, but could probably be extended a little on the left side.
- You can just hold down and win - it doesn’t check if you go above the top border and gives you the win no matter what.
Asteroids:
- Softlocked - Time hit 0, but game would move on to the next minigame
- Hit 0 lives and wouldn’t die - stuck in an endless loop of exploding
Expect a post regarding the alpha build soon!
Get Space Mail (2023)
Space Mail (2023)
Rise through the ranks of the Federal Space Postal Service
Status | In development |
Author | Precipice Games |
More posts
- Second Cutscene is Done 4/15/2023May 15, 2023
- First Cutscene is Done 4/10/2023May 15, 2023
- Assets have been Created 4/3/2023May 15, 2023
- Cutscenes Decided and Development Begins 3/20/2023May 15, 2023
- Ideas Created for Cutscenes 3/8/2023May 15, 2023
- Greg Beaudoin Devlog #6 (5/11/2023)May 11, 2023
- Front Page DesignMay 10, 2023
- Staff CharactersMay 04, 2023
- Nicholas Fisher: Playtest Results - 5/4May 04, 2023
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