Nicholas Fisher - Playtest Results_Alpha Build


Hey all!
Just writing a post to compile all of the feedback we got from playtesters during CURSCA, as well as some additional feedback from my own playtest of the alpha build.

CURSCA Feedback:

  • Text needs to be faster
  • Could possibly use a headshot of the player character
  • Ship overlays the “How to Play” popup in the Delivery Game
  • Packages could be overlaid onto the conveyer belt during the Packing game
  • Add a “Packages Left” widget to the Packing game
  • Packages could be made to fall at a much faster rate
  • Make the fuel bar more obvious during the Charting game
  • Delivery game’s UI could be revamped
  • Meteors in the Delivery game appear at the bottom of the screen
  • Change the wording on the Charting game to inform players that they should start at the center of the map
  • Upgrades in the shop should disappear after being purchased
  • Balance the volume between cutscenes and gameplay
  • Mission select screen could use a soundtrack
  • Damage in the Asteroids game should be more consistent
  • Hard version of Charting game is too difficult

In-Class Playtest:

  • Intro:
    • Add button to advance text without skipping
    • Postmaster still has old border asset
  • Mission Select:
    • Text on the Mission Select screen could use an actual textbox, instead of being blue text on a black rectangle
    • Text repeats if you go into the shop and come back before choosing a mission
    • Could get assets to replace the default Unity buttons
  • Shop:
    • If possible, expand it to meet the edges of the screen
    • Could use something to do once I’ve purchased all the upgrades
    • Delivery game could use an upgrade associated with it, as all the other minigames do. 
  • Packing:
    • You can win just by holding down - make it so the player looses if the stack goes above the top border
    • I purchased the Package Rotation upgrade, but was not informed of how to actually rotate packages.
  • Charting:
    • Game should end once the player has hit all required targets
  • Asteroids:
    • Damage needs to be more consistent.
    • Hard version of Asteroids needs to be longer, rather than just having the big asteroids.
  • Delivery:
    • Update art
    • Occasional rounding error - was able to get +- .99999999999

All in all, I think we're in a good spot. Pretty much all that's left now is bug-fixing and polishing. Great work on the alpha build, everyone! Onwards! 

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