Nicholas Fisher: Playtest Results - 5/4
Space Mail (2023) » Devlog
Hey all!
As we enter into the final stretch, I'm uploading a list of major fixes that should probably be implemented before the final build:
Global:
- Cutscenes and dialogue are the same during every run - plans to add new cutscenes and dialogue?
Mission Select:
- Increase text speed
- Text should auto-progress after a few seconds and/or add a prompt telling the player to advance the text
- Add ability to access pause menu from the Mission Select screen
Shop:
- Extend screen to meet the screen’s edges
Packing:
- Can win game by holding the down key, as boxes are able to go above the top edge of the grid
Charting:
- Can get full points by not charting a path and waiting for time to run out
- Cursor disappears in later minigames if time runs out
Asteroids:
- Ship Control upgrade should either be renamed to “Ship Speed” or reworked, as the upgrade makes the ship faster and more unwieldy, rather than easier to control.
Delivery:
- Ship overlays How to Play widget
Other than that, the rest of the game is looking pretty good! Here's to the final build!
Get Space Mail (2023)
Space Mail (2023)
Rise through the ranks of the Federal Space Postal Service
Status | In development |
Author | Precipice Games |
More posts
- Second Cutscene is Done 4/15/2023May 15, 2023
- First Cutscene is Done 4/10/2023May 15, 2023
- Assets have been Created 4/3/2023May 15, 2023
- Cutscenes Decided and Development Begins 3/20/2023May 15, 2023
- Ideas Created for Cutscenes 3/8/2023May 15, 2023
- Greg Beaudoin Devlog #6 (5/11/2023)May 11, 2023
- Front Page DesignMay 10, 2023
- Staff CharactersMay 04, 2023
Leave a comment
Log in with itch.io to leave a comment.