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Devlog
Phase 4 (2024)
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Devlog
Justin Devlog
May 14, 2024
by
MrSeaBlue3
Week of 2/4 This week, I worked on my first draft for all of the gas cat’s combat sounds. My process for creating these sounds was looking at reference materials provided by the design team, gatheri...
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Andrew Devlog
May 09, 2024
by
MrSeaBlue3
Dev logs 3-19-24 This week, I altered the Crab based on feedback from my classmates, among others. The primary criticism was the density of the crystals and the fact that they would be hard to disting...
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Micah Devlog
May 09, 2024
by
MrSeaBlue3
Week of February 5th During this week, me and the lead producer discussed how to effectively make goals for the other teams. Because the vision of the project is still not clear, we are a little confu...
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Jacob Devlog
May 09, 2024
by
MrSeaBlue3
Dev log 1 This week of March 4th I began working on music for our game Phase 4. I created a music map sheet, with different genres on them to find a melody. I experimented with rock-type Melodys and d...
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Nico Esposito - Phase 4 Final Log
May 09, 2024
by
DogManiac
Well, we made it! Today is the day of our final showcase to our shareholders, marking the official end of our project. I want to thank everyone that worked on and helped make this game as great as it...
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Liam Devlog
May 08, 2024
by
MrSeaBlue3
Skill Design Dev Log Designing skills took a while. We quickly decided on what form the skills would take and the basic rules they must follow. These were two sets of four skills. Each skill fit into...
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Jacqueline Devlog
May 06, 2024
by
MrSeaBlue3
April 22nd: All work completed by Anthony and Zoe aside from a background needed for the lore page.. After trying to brainstorm options on the whiteboard with the writing and art teams for the backgro...
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Matt Devlog
May 06, 2024
by
MrSeaBlue3
Week 1 During the first week, I created a character controller for our player. This character controller uses Unity’s new Input System as well as the Character Controller component (rather than a ri...
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Vidrew Devlog
May 06, 2024
by
MrSeaBlue3
Dev Log 1: Finishing the combat sounds for Rock Crab and Fountain Sprite felt really good. I love doing sound design because it's not just about making sounds, it's like going on a creative adventure...
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Yasir Devlog
May 06, 2024
by
MrSeaBlue3
Dev Log #1 I created the character bio and refined more of the lore for the Rock Crab solid-type playable character; whose name we decided to switch from Amethysius to Stoic. We also began working on...
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William Devlog
May 06, 2024
by
MrSeaBlue3
Week of February 12 Came up with the name Mustard for the Gas Cat Created the character lore for Mustard Created the planet lore for Mustard Week of February 19 Created character barks for Mustard Wee...
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Katherine Devlog
May 02, 2024
by
MrSeaBlue3
DEV LOG #5 (big catch up) MARCH Map changes GAS Reworked the map in blender to have more room for the gas wall changed the spawn points to be more equidistant from the hardpoint Changed the health and...
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Zoe Devlog
May 02, 2024
by
MrSeaBlue3
Week 1 —— Jan 22 → 29 This week we focused on concepts so we were all to create mood boards. We were working with the idea of 4 teams with different elements that all fall under the same theme...
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Noah Devlog
May 02, 2024
by
MrSeaBlue3
Week 1 —— Jan 22 → 29 This was our first week meeting and separating into crews. Our crew focused on establishing roles (combat, gameplay, UI/UX, networking) to determine who would be working on...
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Tristan Devlog
May 02, 2024
by
MrSeaBlue3
Dev Log #1 For the first half of the semester Leading up to the proof of concept I helped in the creation of the game mode with my original idea being a hardpoint mode that takes 2 people to control a...
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Tom Devlog
May 02, 2024
by
MrSeaBlue3
Week 1 —— Jan 22 → 29 At the start of the semester we decided to separate each programmer into different roles with me focusing on UI/UX. This week I began developing a test character select and...
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Adrian Devlog
May 02, 2024
by
MrSeaBlue3
1/15- 2/18 Wrote all of the lore for characters, the map, move list descriptions, and barks over the course of a month Plasma Axolotl- “Surge” Plasma Axolotl Barks Plasma character move set flavor...
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Tyler Devlog
May 02, 2024
by
MrSeaBlue3
Dev log #1-2 (2/5/24 - 2/22/24) For this week's and last week's tasks, I worked on resizing solid and plasma maps and added some of the assets the art team uses. I made sure to add two spawn points pe...
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Jack Devlog
May 02, 2024
by
MrSeaBlue3
Week 2 Overview This week I primarily worked on the main menu and server connection system that will allow players to either quick join to one another or to connect to a private match through a join c...
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Anthony Devlog
May 02, 2024
by
MrSeaBlue3
Dev Log 4-2-24 Today I implemented the base colors for the Plasma Models, so I can see how it looks on the Models themselves. Initially, there were issues in obtaining exact values, but Liam and I wor...
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James Devlog
April 29, 2024
by
MrSeaBlue3
Dev Log Week of March 18 Things I have worked on this week This week, I have been focusing on making the necessary refinements to my character barks based on feedback from group members from other tea...
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Phase 4 Demo 2
April 09, 2024
by
DogManiac
Hey everyone! This is Nico Esposito, I am the lead producer for this years Precipice Games game. Yesterday on Monday April 8th, we just had our second demo of our game Phase 4! Previously known as Ele...
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