Vidrew Devlog
Dev Log 1:
Finishing the combat sounds for Rock Crab and Fountain Sprite felt really good. I love doing sound design because it's not just about making sounds, it's like going on a creative adventure. Coming up with new sound effects challenges me in a fun way. And it's not just me working alone, collaborating with my classmates adds to the excitement. We share ideas and build off each other's creativity, making our sounds even better. Plus, using ideas from other teams for inspiration makes the whole process more enjoyable. With each sound effect we create, our game feels more alive, and I'm proud to be a part of it.
Dev Log 2:
As the semester comes to an end, I've been thinking about my time working with the sound design team and our class. At first, I wasn't sure how things would go, but looking back, it's been a pretty great experience overall. Even though we faced some challenges along the way, working with the sound team went smoothly. Together, we came up with some awesome sound effects that fit our game perfectly. My teammates were really cool and fun to work with too. Now that we're getting ready to show off our game, I feel proud of what we've accomplished together.
Get Phase 4 (2024)
Phase 4 (2024)
Glory to the Elements
Status | Released |
Authors | Precipice Games, Peeslosh115 |
Tags | moba, Multiplayer, Team-Based |
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