James Devlog
Dev Log Week of March 18
Things I have worked on this week
This week, I have been focusing on making the necessary refinements to my character barks based on feedback from group members from other teams and the studio manager. The feedback has been very helpful to me, and I have made sure that one of my core goals for this refinement procedure is to make sure that the character barks are not too long. I have also been working on adding and making changes to the overall character lore based on the feedback I received from the lead writer. I have been expanding on certain portions of my character’s lore as well as removing any parts that do not correlate with the current iteration of the game. One of the primary objectives for this weekend ahead of next week’s classes is to finish writing the required character barks needed for the auditions and review with other groupmates before the auditions for the voice acting begin.
-Working on character barks for voice acting auditions
-Making changes to the barks based on user feedback
-Making refinements to character lore based on feedback from other writing teammates
Dev Log March 25
This week, I started working on a description for the game that will eventually be incorporated when the game is fully completed and posted either on Steam or another online gaming platform for other people to play. I decided to work on this particular task based on a very helpful meeting I had earlier this week with the game studio manager to figure out what other job assignments the writing team can work on in addition to developing bios, barks, and lore for each of the game characters. Additionally, I have continued to refine my character’s lore based on feedback suggestions from the lead writer and am working on selecting character bark lines for the upcoming voice-acting auditions. Other goals that I plan to accomplish moving forward are to add description words for the fountain sprite’s tone/personality and to collaborate with the other members of my team to write up explanations for each key design mechanic to add to the game’s tooltips for players to use while they play the game.
Dev Log 4/1
For the week prior to the demo, I was working on developing the Steam mock-up description for the game once it was complete and uploaded to the itch page. Additionally, I have continued refining the fountain sprite character lore based on feedback from other writing team members and making any necessary updates to the move descriptions that correlate with how the character operates within the gameplay. I also selected a section of my character/world lore and sent it to the programming team to be incorporated into the game for the demo, and attended a meeting with the team leads and producers to review the presentation to ensure all required information was present for what the teams have been working on, as well as discuss project goals we intend to accomplish for the remaining weeks.
Dev Log 4/8
This week, the other group members and I started working on each of our own rough drafts for the Steam mockup description of the game, as well as the required design features that the game consists of for when the game is uploaded to Itch at the end of the semester. My goal is for the writing team to meet during class sometime next week to review the game description drafts to see what information looks good and what other required design features must be implemented. Also, I have been making final revisions to the fountain sprite character lore based on feedback from the lead writer, and next Tuesday, the writing team will meet with the producers and potentially someone from design to go over all of the character lore/world building to determine what will be added for the gameplay and if there are portions that need to be removed.
Dev Log 4/15
This week, the other members of the writing team and I met with the producers on Discord to review the overall world lore as well as go over the lore for each of the characters along with the worlds that they originated from to see if there were any portions that needed to be expanded on or changed so it doesn’t contradict with the current iteration/direction of the gameplay. I made updates to some of the world lore that I wanted to implement into the gameplay so that when players first open the game, they can read about the different element groups based on feedback I received from both producers and the lead writer. I have also begun working on writing an updated bio for the fountain sprite character, and one of my core goals for this weekend is to finish it prior to next week’s class to review and make any essential refinements. Additionally, I and the other team members have been working on developing a Steam mock-up page for the game, and I would like the writing team to meet next week during class time to review what criteria for the write-up we have, and if there are any other design features or other information that needs to be added.
Dev Log 4/22 to present
For the past couple of weeks, I have been focusing my efforts on making final refinements and changes to the world lore and fountain sprite character bio for the programming team to implement into the gameplay. I feel very satisfied with my work with these writing requirements up to this point, and if time allows, I will review to see if anything else should be added to the character bio. I have also completed a mock-up description of the game that provides a sufficient overview of what the game is about and some of the key design features that are presented, specifically features that are part of the core game mode (Hardpoint). This week, I am working with the other writing team members to discuss what critical aspects of the writing work we want to incorporate into the final presentation to show off the game. We will most likely include the updated world lore and bios for each element and character.
Get Phase 4 (2024)
Phase 4 (2024)
Glory to the Elements
Status | Released |
Authors | Precipice Games, Peeslosh115 |
Tags | moba, Multiplayer, Team-Based |
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