Tyler Devlog
Phase 4 (2024) » Devlog
Dev log #1-2 (2/5/24 - 2/22/24)
- For this week's and last week's tasks, I worked on resizing solid and plasma maps and added some of the assets the art team uses.
- I made sure to add two spawn points per location (Solid and plasma)
- fixed some of the issues in the solid and plasma map’s vertex to ensure better performance when changing things in the map and for playability.
- Spoke with the art team regarding how the Plasma map should be structured and went into detail about how the hazards will work
- Spoke to the art team about adding fences for the plasma level along with the plasma wall
- added the fences to the map and sent the map package to Kat
To-do:
- Help Tristan with designing the solid or plasma characters
- Help rig and animate the solid or plasma characters
Dev log #3 (2/26/24 - 2/29/24)
- Added more assets for plasma and solid (fences, stone archways, shock lamps, plasma wall)
- Added toon shading to both the solid and plasma part of the map
- restructured the plasma and solid map after seeing how empty it looked in playtesting (moved/added a lot of assets around and added more details into the map)
- had a meeting with the art team about what other assets should be made and where you should be working on moving forward
To-do:
- start working on rigging the plasma character (possibly animate it too)
- try to get textures into the game’s map
Dev log #4 (3/4/24 - 3/7/24)
- for this week's dev log, I ran a meeting with design, sound, and art to critique the sounds for the character attacks (gas, liquid), and today Thursday, we discussed the other characters (plasma and solid’s) attack/skill sounds and gave feedback.
- combined the updated map on Kat’s part of the map and my updated part of the map to make a fully updated single project.
- discuss with Kat who talked to the programming team about our next moves and what programming is working on or changing (hardpoint has a timer for capture and we agreed that I would last 5 seconds before capturing a point)
do-to:
- during the break, I’ll be working in the plasma character’s rig, working on the tutorial maps for both solid and plasma
- rework plasma to be more coherent (it doesn’t look too industrial)
- feedback: plasma and liquid have similar themes (I may not fully agree) but I’ll work to make it more industry-like (adding power lines, metal power lines, a super generator in the middle of the map, and wires on the floor that connect to the middle generator.)
- I might have some parts of the floor transparent like a glass display so you could see wires connecting underground
Get Phase 4 (2024)
Phase 4 (2024)
Glory to the Elements
Status | Released |
Authors | Precipice Games, Peeslosh115 |
Tags | moba, Multiplayer, Team-Based |
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