Nate's Devlog 9- Journals are done!
This week has been so ridiculously hectic. Even so, the journals have been completed! I have to say I really enjoy the way they came out and I will definitely be looking them over myself for extra details I can add or if I think of anything else. The purpose of not doing it immediately is to take a break from tirelessly working on it and look at it again with fresh eyes so as to not have my mind be clouded by either not wanting to look at it or filling in the gaps instead of seeing mistakes. Furthermore, implementation has been going pretty well and the tutorial level is also seeing a lot of interesting work!
What I'm hoping to expand more on for this week, which is also heavily reflected in the GitHub Task list, is getting the journal pages out into the world of non-games majors. I need the opinions of people who are good at writing with no game experience, not particularly good at writing and don't play games, and people who play games and aren't great at writing but aren't on the development team. So far, I have gotten a writer I personally know to look at it. She isn't too familiar with games but she really enjoyed them and found them very interesting and enthralling to read. So far I have a 100% success rate but what I'm really looking for is for someone to tell me what they didn't like about them.
At the end of the day, all feedback is good and I'm severely lacking in that department of having very much feedback period. I'm very excited for people to see and read them and I want to get those opinions fast so I can make changes if needed. We're cutting it a bit close to the Alpha and even the launch party, especially with our Agile method, where no new features are to be added after a certain point. Therefore for the next sprint, I'm making it my top priority to get these journal pages read by as many people as I can. I've instructed other devs to do the same and send out the journal pages to people they know as well.
Until next time,
Nate
Get Whispering Abyss (2022)
Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
More posts
- Matt McL - Dev Log #8 - 6/03/2022Jun 04, 2022
- Paul Harden DevLog #9 - 4/26/22May 19, 2022
- CarlIsaac Nicolas - Devlog #9May 16, 2022
- CarlIsaac Nicolas - Devlog #8May 16, 2022
- CarlIsaac Nicolas - Devlog #7May 16, 2022
- CarlIsaac Nicolas - Devlog #6May 16, 2022
- CarlIsaac Nicolas - Devlog #5May 16, 2022
- CarlIsaac Nicolas - Devlog #4 - 3/8/2022May 16, 2022
Leave a comment
Log in with itch.io to leave a comment.