CarlIsaac Nicolas - Devlog #5
Whispering Abyss (2022) » Devlog
I worked on animating the reload dodge shooting, and death animations. I had trouble getting them into the project as programming each one into the game to work correctly along with blend animations was likely going to be hard and tedious, all requiring a different technique plus no one else except Eric really knows animation in unity so since he does a lot of coding already I wanted to at least lighten that load.
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Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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