Tyler Pranger - DevLog #5
Throughout these past two weeks, I continued to work on more item implementation for our game. For this sprint, we were working to try and present a playable demo of our game. I worked together with our designers and programmers to figure out which items needed to be implemented into our game, so that we can have a showcase of icons. I created around 7 new icons to be imported into the game, before passing them off to my lead artist for approval.
We also had a presentation of our game demo this past week, which was received with great feedback. In terms of art, I will be continuing to work on other assets to be implemented as the designers create new abilities for Grace, and our narrative team adds onto our list of necessary items. For the future, I will maintain my current work flow, and post more updates as the weeks go on.
Get Whispering Abyss (2022)
Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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