Joshua Haberzettl Devlog #4 - Minimap


Since last time I added a minimap that displays a view around the area the player is in. It works by having a camera follow the player from a top-down view, and rendering its view to a texture that is displayed to the UI in the top right of the screen. That minimap square also has the border overlayed around it from the art department. 

The minimap renders a separate layer from the main camera to allow us to add sprites above certain important entities such as the player that will only be seen on the minimap, The player's minimap sprite rotates with them to show the direction they are facing while the minimap retains a locked rotation. Chests also have a sprite that changes when you open it, and we plan to add sprites for other important things such as enemies and the elevator that takes you between floors. The fog-of-war effect on rooms added by Paul also helps the player see where they have been and have yet to go on the current floor at a quick glance.

Lastly, I also added in a few more items that modify the player's stats, so now there's a pretty wide array of what modifiers the items will have.

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