Tyler Pranger DevLog #4
For this next sprint, I continued on my tasks with developing more sprites for items. Since last time, I have increased my communication with the design and programming teams, allowing us to incorporate more items that already have code laid out for them. I have also started to go back over past item sprites, in order to give them some small touchups.
For the next sprint, I plan to finalize the sprites that I want to be present for our demo. While changes can still be made to the items, having most of them being close to the final product will help prevent more work from being saved until the end. It is better to have these sprites be finalized now, so that we can move onto more assigned tasks. This sprint has helped show me the importance of this.
Below are the items that I have been able to work on:
Get Whispering Abyss (2022)
Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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