Anthony DelPonte Dev Log 2
For the last week few, I've been assigned to be the team's item designer. I worked with my group to figure out some new and cool item concepts for our game Here are some of the items I've designed,
Snow Boots
While dashing player leaves a small ice path that enemies can get frozen on
Phantom Cloak
+2 Dash speed
After dashing the player goes invisible for a few seconds
Auto Parry Shield (Name in the title)- Forward facing shield that blocks projectiles and has the chance to parry back
Oil Slick
As the player dashes, it leaves a trail of oil that slows enemies. If a player shoots the trail, it begins to burst up into flames.
Snake Oil
Increases range
The Lone ranger
Makes the player able to shoot 360 dual-wield pistols
Gambler’s Choice-
A huge stat up for a huge stat down (randomized)
The Gold Dabloom- gets a certain amount of coins
The Spanish Inquisition- A random chance to have the Spanish inquisition help you clear a room per floor
Molotov Cocktail
College Degree- Increases the player’s lowest stats
Red Shoes- Speed Upgrade and coins are worth 2-5x more, however, if the player gets hit, they drop their coins. (There would be a less amount of coins due to this)
Skeleton Key- Unlimited Keys
Third Eye- Let the player see the items within the chest prior to opening.
Get Whispering Abyss (2022)
Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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