Andrew Mallach Devlog #3 - 3/1/2022
Whispering Abyss (2022) » Devlog
Hey guys, week 3 for design is running smoothly so far! The design team got to work on creating concepts for enemy types to appear throughout the game. The enemies I designed are based off the Lovecraftian creature called Gugs, based on the picture shown above. The little minions would try to pounce on the player in a group, while the bigger one would attack with slow but hard-hitting punches, along with being able to call upon minions for help.
Since my role has been specialized as of today, next week's post will be about item design, whether it be about weapons, shop items, food, etc. Until then, lets get it.
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Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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