Sam Levine - Devlog #3 3/1/22
Overview
Since last Tuesday, I again worked with the design and audio department. For design, I refined and fleshed out one of the enemy designs in preparation to present them to the programming and art department to judge feasibility. For audio, I fetched a few SFX that Paul was asking for and gave feedback on some of Dylan's music compositions.
Featured Work
Cosmic Bull Idle Movement Pattern:
Cosmic Bull Attack Movement Pattern:
Here are a few pictures of drawings I added to my Cosmic Bull enemy design. The basic concept is that it is an enemy that charges at the player with brief but powerful bursts of linear-ish movement. They possess the capability for high damage are slightly tanky, but predictable in a sense in how to dodge or parry them.
Conclusion
Though this week was pretty light on work, I think it will set a good framework for the future, especially with establishing the Enemy Designs document for the other departments to view. In the next sprint, I hope to design some more enemies as well as do some mixing of the things Dylan has cooking for me.
Get Whispering Abyss (2022)
Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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