AJ Kuras Devlog #2 - 2/22/22


Hi everyone, this is AJ with the Art team back to give a quick update on our first enemy, who we are calling the Eye Spring for the time being. So far, the Eye Spring has been roughly animated to bounce up and down, using the tentacle as a spring and the eyeball kinda bounces with it. Below is the Eye Spring in the test scene, with it's materials, animation (which is titled Take 001), and an animation controller. The animation controller was a little weird to setup because there isn't enemy code to attach to the enemy, so for now the Idle animation is set to the Walk animation just to show it's moving and working. I plan on making adjustments to this model and the animations it uses in the future.

Get Whispering Abyss (2022)

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