Andrew Mallach Devlog #2- 2/22/22
Whispering Abyss (2022) » Devlog
For this sprint, I made 2 rooms to use for our game with the ProBuilder tool in Unity. One of the rooms would act as a generic combat room, while the other room would be used as a hidden item room.
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Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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