Dev Log #2 - Prototype Presentation
For this week, I created some sprites for our game's items. I had worked with both the programming and designer team to look at some concepts that I thought up. For our prototype's presentation, the main focus for programming appeared to be implementation of buffs and debuffs to the player themselves, whether it be attack, movement speed, health, etc. I decided to look into our list of possible items in the Narrative folder, and created 5 different sprites for items.
I created a bell, a key, a hunk of meat, a bedroll, and a knife with butter. The bell is supposed to be used as a way for the player to return to their home town, almost similar to a save point. The knife can be used as an attack buff, with some butter to provide a bit of flavor, no pun intended. The bedroll and hunk of meat can help keep the player refreshed with health, and a key is always important as a game item. I created all of these sprites on a program called Aseprite, and was able to upload transparent pngs to help ease the process when we go to add them into unity.
For the next week, I hope to work some more on implementation of assets into our game, and work with the other artists and departments to help with the look of our character, environments, and enemies.
Get Whispering Abyss (2022)
Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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