CarlIsaac Nicolas - Devlog #2 - 2/22/2022
Whispering Abyss (2022) » Devlog
Modeling and rigging
This week I edited a model that was made by Jackson. Some of its topology was an issue for decent bending of the mesh so I edited topology to fix the issue. Then I used rigify in blender to rig something simple. Below is a before and after. Changes will likely be made to the model in the future.
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I imported the mesh into unity and applied it to the player character as well.
Made a few objects that can be used to make rooms more lived in so to speak.
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Whispering Abyss (2022)
Top-down Lovecraftian Horror With a Profuseness of Items
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