CarlIsaac Nicolas - Devlog #2 - 2/22/2022


Modeling and rigging

This week I edited a model that was made by Jackson. Some of its topology was an issue for decent bending of the mesh so I edited topology to fix the issue. Then I used rigify in blender to rig something simple. Below is a before and after. Changes will likely be made to the model in the future.


I imported the mesh into unity and applied it to the player character as well.

Made a few objects that can be used to make rooms more lived in so to speak.

Get Whispering Abyss (2022)

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