Anthony Giaimo Dev Log#1


For this sprint I touched up the stats list and worked on the Potential Items list. I focused on creating item ideas that would encourage the player to play a different way when obtained.

Examples include:

-Tentacle Curse- A tentacle rotates around the player, when it comes in contact with the enemy it damages and knocks the enemy back(away from player), and the tentacle destroys itself. Respawns after a set time, and multiple stacks can either reduce respawn cooldown, or increase the amount of tentacles.

Vengeance(needs a better name)-Attacking the same enemy consecutively, without hitting another enemy, increases the damage dealt.

Perfectionist-Clearing a room without taking any damage grants bonus currency.

Get Whispering Abyss (2022)

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